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thanks for the idea, I'll have a look at Rune's site. Unfortunately, I do
want the camera to move. I have however, solved that problem:
What you all failed to account for was my stupidity:
I rendered the skybox images in Bryce and failed to unlink the sun and the
camera. The upshot? images with mis-matched light levels when joined (but
perfectly matching borders).
Sorry for the hassle.
Having said that, the image on the skysphere seems very "faded". Is there
any way I can make it more vibrant?
Sorry again and thanks for any further help
-Simon
"Samuel Benge" <stb### [at] THIShotmail com> wrote in message
news:470d40a4$1@news.povray.org...
> Simon wrote:
>> Hmmm there's something strange going on here. With ambient 0 diffuse 0, I
>> can still see the box (although it's darker). Would it help if I posted
>> the code?
>
> Simon,
>
> Are the images PNG files? If so, try using a different format. PNGs store
> gamma and alpha information, both of which can give unexpected results
> down the line.
>
> Does your scene have fog? Is the skybox 'hollow'? If you are still seeing
> the box even with ambient 0 diffuse 0, then fog may be affecting your
> scene.
>
> How did you create the images? Are you interested in trying something new?
> Rune's Illusion Include file lets you render a backdrop and place it into
> an existing scene (onto an object such as a skybox). It will work great if
> the camera does not move.
>
> Link:
> http://runevision.com/show.asp?id=96
>
> Beyond that, make sure that ambient 1 and diffuse 0 are the *only* finish
> attributes in the box's texture.
>
> Sam
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